ETEC 510’s Curriculum User Guide
The brief.
The assignment asked us to create a curriculum user guide to provide insight into the pedagogy, technology, and learning goals of our final design project, a technology-supported environment for learning.
The design project was a chance for us to use our course knowledge to design a course of learning. The curriculum guide shows how we began with the relevant pedagogies we wanted to apply to our design. From those pedagogies we could design learning goals and from their select how our design would meet those goals.
Our topic was a visual note-taking workshop designed to be implemented in first-year postsecondary programs to provide note-taking support for new post-secondary students. The design was intended to be delivered synchronously, with opportunities for hybrid implementation.
Please note that the course is housed on WordPress as we needed a container for the features of the course to belong to. The main interactive tool is Padlet and we intended for each teacher to set up their own free account for their class.
The pedagogy.
The takeaways.
This was an interesting experience in taking a set of pedagogical ideas and synthesizing them into one learning design. Especially since we were working in a group, it also felt like we were synthesizing our entire team’s ideas into a pedagogical perspective. Once we had our pedagogy laid out, it became one of my jobs to narrow it down into actionable learning goals. The challenge here was to create sufficiently measurable goals that fully represented the learning experience we wanted our learners to have. Based on these learning goals, we could begin to form a shape for the learning experience in the design. Read more about the final design on the following page.